Here's the full image I'm working from:
| Lineart |
| Colour and lighting test using colours from script and coloured lineart |
| Lineart |
| Colour and lighting test using colours from script and coloured lineart |
| Storyboard sketch |
| Storyboard |
| Animatic 1.0 |
| 3D environment using an app |
| Animatic 2.0 |
References:
3D environment from Floor Plan Creator app on Android
Chair reference image from https://vintage-industrial-furniture.co.uk/en/shop/vintageindustrialseating/vintagechairs/item/oldschoolchairs/.
In developing my backgrounds for my animated film, I've been looking at how other animators develop their own backgrounds for animated works. I've looked at feature films by Studio Ghibli, animated television shows by Cartoon Network and Disney Channel, and independent animators including students at Gobelins L'Ecole D'Image and Victoria Vincent. I have also included some videos by independent animators showing their work process. These videos gave me some insight into what one should and shouldn't include in backgrounds, and how to make them flow with the rest of the animation.
The screenshots from various animated works below have been selected because of their particular use of colour, composition, lineart and detail/simplicity. I'm looking at how the characters interact with their surroundings, how much detail can or should be put into a shot, and how to keep shots interesting and dynamic.
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| Studio Ghibli, Whisper of the Heart, 1995 |
| Studio Ghibli, Whisper of the Heart, 1995 |
Studio Ghibli, Howl's Moving Castle, 2004
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| Gobelins, Contretemps, 2021 |
| Gobelins, Contretemps, 2021 |
| Gobelins, Golden Hour, 2021 |
| Gobelins, Golden Hour, 2021 |
| Gobelins, Louise, 2021 |
| Gobelins, Louise, 2021 |
Videos on developing environments for animation:
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This is an animation test of Sunny in the opening shot of the film, opening their curtains to reveal their bedroom. This GIF plays with the colour palette of the film, the visual style, what elements will be visible in the background, and how the characters will interact with the backgrounds.
By creating this test, I was able to learn that I don't want my colour palette to be so monochromatic, or so based in this yellow ochre hue. To evoke the softness I aim to capture in the film, I need to use slightly lighter tones and more variation in hue.
I realised that the position of certain background elements, like their bed, don't work well, so this will need to change in future versions of Sunny's bedroom.
I'm overall happy with the visual style - using charcoal brushes to create blocks of colour with slight variation and "messiness". With some more development I believe this will contribute to evoking the soft mood of the film.
I've got a better sense now than I did before creating this test of how characters interact with background elements, and how colour and line quality can make them blend in or stand out from their surroundings.
| Floor plan for Sunny's bedroom created in Floor Plan Creator |
| Hand drawn floor plan for Sunny's bedroom with extra details. |
| Sketch of Sunny's room using the 3D render as reference |
| Lineart of Sunny's bedroom |
| Floor plan of Alistair's bedroom using Floor Plan Creator |
| Hand drawn floor plan for Alistair's room with extra details |
| Drawing of Alistair's room from my storyboard |
| Lineart of Alistair's bedroom with more detail |
Through this process I have been able to visualise how 3D perspective works and how to fill a space with objects.